AI Insights · Timothy · July 2022
Performance of Top 5 School Games on Unified Platform in Central America for Q2 2022
Top 5 school-themed games in Central America showed varied performance in Q2 2022, with notable trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the specifics.
During the second quarter of 2022, the top 5 school-themed games on a unified platform in Central America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Bully: Anniversary Edition from Rockstar Games experienced a steady decline in weekly revenue, starting from $899 at the end of March and ending at $575 by the last week of June. Weekly downloads fluctuated slightly, peaking at 192 in late May, while weekly active users remained relatively stable, hovering around 400.
School of Chaos Online MMORPG by VNL Entertainment Ltd. saw a peak in weekly downloads at 5.1K in late March, followed by a gradual decline to around 2.5K by the end of June. The game's weekly revenue also showed a downward trend, starting from $246 in mid-April and closing at $135. Weekly active users decreased from 11.7K in late March to approximately 9K by the end of June.
University Empire Tycoon-Idle, developed by Digital Things, had a modest performance with weekly downloads peaking at 63 in early April and mid-June. Weekly revenue saw a significant drop from $253 at the end of March to just $6 by the end of June. The number of weekly active users remained relatively steady, ranging from 428 to 545 throughout the quarter.
Papers Grade Please! from Lion Studios enjoyed impressive weekly downloads, starting at 73K and peaking at 119K by the end of June. The game’s weekly revenue also increased, reaching $77 in the final week of June. Weekly active users followed an upward trend, growing from 192K in late March to 260K by the end of the quarter.
Anime City 3D, published by Anton Ptitsyn, experienced fluctuating weekly downloads, with a notable peak at 9.9K in late March and another rise to 1.7K by the end of June. Weekly revenue showed minor variations, ending at $33 in the last week of June. The game’s weekly active users saw a decrease from 11K in early April to about 3.2K by the end of June.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of top school-themed games in Central America for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.